pluralgame is a Discord game bot specifically built for systems!
Currently it includes four game modes - Most Likely, BonMots, MadLibs, and Truth or Lie.
Most Likely
The bot will show a prompt like 'Who is most likely to fall for an internet scam?' Players then vote
for who they think fits the prompt best by reacting to the message.
BonMots
Think Cards Against Humanity, except free-response. The bot will show a prompt, and players will
submit responses. Players then vote for which response they think is the best by reacting to the
message.
MadLibs
Similar to BonMots, except about the players themselves! Prompts like "What is [player] doing at
4AM?" Players again vote for which response they think is the best by reacting to the
message.
Truth or Lie
Two truths and a lie! Players submit responses, then the bot queues them up and players vote for
which they think is the lie by reacting to the messages.
Circini is a utility intended to be of a Pluralkit-esque
nature that allows pseudo-proxying in DMs. It takes up a chunk of
visual space in the chat, but it's the best I could do with no webhooks available in
DMs.
If you'd like to use Circini, please ask us for the invite link! (Support server here).
Void is a small self-care and venting Discord bot.
Current features include a grounding exercise, breathing exercise, digital bubble wrap, a list
of over 50 self-care tasks, and two "yell/say something into the void" functions where you can
tell the bot something in order to let it go.
The bot also has a "check-in" command to run through a guided self-check-in!
Void doesn't save any messages and all usage is "ephemeral," meaning Discord users cannot see
bot usage of other users.
Altogether, this is my first completed Discord bot - I wanted something easy enough to make,
but with room to grow, and I wanted it to be something that I and others would feasibly use.
I hadn't seen many self-care bots that weren't simply reminder bots or something, so I
decided to give this one a go.
Renbot is a small self-hosted text-to-speech bot that can be used by up to four people
simultaneously, built mainly for folks who use the Discord chat instead of voice channels while on
calls with friends. It uses the UnrealSpeech API.
Hello,
Player. Primary contributors: Jason, Izzy (code), Nailë (story)
Hello, player. is a small maze game about helping someone discover their own
story.
It's the first full project we'd coded with Python! It was written in pygame and wasn't
originally intended to run in a browser, but we found that to be an easier way to show the game
to
friends, so we used pygbag to adapt it for browser play. (It's a little clunky - turn the audio
off if it's having issues!)
Compass is a software that maps folder structures up to three levels "deep" in order to
make navigating folder structures less tedious.
It was originally built for a specific engineering office, but we've since reworked it as
more general-purpose, including rewriting it from Javascript to Python.
Currently it has been tested up to 40-50 subfolders on the first "level."
It's still pretty bare-bones right now, but if you click on a folder, it'll open that folder
in the default file explorer. Colors can be edited with any HTML-compatible color code. It
also features a dropdown for quick selection from the parent directory.
We write a lot! We have several ongoing stories currently,
including an original fiction story. Our other stories can be found here, except for one - we kept a blog
going in which we wanted to detail the teardown and rebuild of the collider from Into The
Spiderverse in mock real-time, as scientifically accurately as we could only being armed with
Google. That one is here.
Our original story isn't posted anywhere - yet.
We also like to make languages! We have somewhere around 10 in development, with only 2
near-finished (see below)!
Tabletop Games Primary contributors: Sonya (DM/GM), Sky, Nailë
Back in 2015, we started making a language based on the Gallifreyan/Time Lord society from
Doctor Who. It's still under development, but then again, a project like this doesn't
stop being in development until I just decide to stop updating it.
It has well over a thousand words, some of which don't have easy English translations or which are
culturally specific to Time Lord society, as well as its own grammar, phonology, etymology, and
two custom alphabets (one linear and one circular).
I don't have the bulk of it posted anywhere, but a few of the features that I think are
interesting, at least, are:
Time-travel-specific tenses
Time-dependent pronunciation of certain vowels indicating grammar
Circular script that can be read from any angle (there is no "upside-down"; handy for
zero-g environments)
We don't really want to post the ENTIRE thing anywhere, but if you're curious, we don't
mind questions about it!
During summer of 2021, we were trying to write a story idea, got writer's block, and then
decided to write something else in order to break the writer's block, and we're somehow
still writing it three years later, including attempting to create nine or so
different in-development languages for the Mass Effect universe. (You can find the story here if you're
curious.)
The most developed language is Covus, a language based on the salarian species, with grammar
inspired by the verbal quirks of the character Mordin Solus.
Again, don't have this posted in full anywhere (although there's a LOT of it in the above
story). Some things I think are cool, though, are:
Formality allowing quick communication of familial relations (important in salarian
culture)
Bits of fictional historical etymology (i.e. fictional history of words/language
changing over time)
"Word-drop" aspect emphasizing quick and efficient communication (salarians are very
fast!)
The word drop aspect also means Mordin is technically speaking English with Covus
grammar, if you're familiar with the character.
Art Primary contributors: Various
We do a lot of crafting in our spare time - 3D printing and design, paintings, bit of
sewing... We've done cosplays, some art pieces, some jewelry/accessories... keychains...
fidget toys... small electronics... I'm probably forgetting a category, but eh.
We're constantly making things.
Some of our current projects are Halloween decorations and a 3D-printable electric violin.
We take commissions for 3D designs and 3D prints, including the lightboxes and props seen to the
left.
We don't have any flat-rate commission guidelines apart from design work being $10-$15/hour - but
everything is still quoted, since projects can vary quite a lot in terms of complexity and time.