• RGlove
    Primary contributors: IR (code and hardware), Jason

    Early work-in-progress.
    Current features include:
    • app to select functions without needing to alter code
    • media controls (play/pause, volume, skipping songs)
    • app launching
    • swipe simulation
    • three different keymaps
    • toggle-able keyboard mode using multi-tap button presses to type letters
    • smaller 3D-printed housing
    • USB-C rechargeable battery
  • PluralGame
    Primary contributors: Jason, IR

    pluralgame is a Discord game bot specifically built for systems!





    Currently it includes four game modes - Most Likely, BonMots, MadLibs, and Truth or Lie.

    Most Likely
    The bot will show a prompt like 'Who is most likely to fall for an internet scam?' Players then vote for who they think fits the prompt best by reacting to the message.

    BonMots
    Think Cards Against Humanity, except free-response. The bot will show a prompt, and players will submit responses. Players then vote for which response they think is the best by reacting to the message.

    MadLibs
    Similar to BonMots, except about the players themselves! Prompts like "What is [player] doing at 4AM?" Players again vote for which response they think is the best by reacting to the message.

    Truth or Lie
    Two truths and a lie! Players submit responses, then the bot queues them up and players vote for which they think is the lie by reacting to the messages.
    Circini
    Primary contributors: Jason, Nailë, Izzy

    Circini is a pseudo-proxying bot for Discord DMs.



    Circini is a utility intended to be of a Pluralkit-esque nature that allows pseudo-proxying in DMs. It takes up a chunk of visual space in the chat, but it's the best I could do with no webhooks available in DMs.

    If you'd like to use Circini, please ask us for the invite link! (Support server here).
  • Void
    Primary contributors: Sonya, Nailë

    Void is a small self-care and venting Discord bot.





    Current features include a grounding exercise, breathing exercise, digital bubble wrap, a list of over 50 self-care tasks, and two "yell/say something into the void" functions where you can tell the bot something in order to let it go.

    The bot also has a "check-in" command to run through a guided self-check-in!

    Void doesn't save any messages and all usage is "ephemeral," meaning Discord users cannot see bot usage of other users.

    Altogether, this is my first completed Discord bot - I wanted something easy enough to make, but with room to grow, and I wanted it to be something that I and others would feasibly use. I hadn't seen many self-care bots that weren't simply reminder bots or something, so I decided to give this one a go.

    If you'd like to invite the bot, click here!
    renbot
    Primary contributors: Jason


    >
    ||
    00:00
    Neartsua

    Renbot is a small self-hosted text-to-speech bot that can be used by up to four people simultaneously, built mainly for folks who use the Discord chat instead of voice channels while on calls with friends. It uses the UnrealSpeech API.
  • Hello, Player.
    Primary contributors: Jason, Izzy (code), Nailë (story)

    Hello, player. is a small maze game about helping someone discover their own story.

    It's the first full project we'd coded with Python! It was written in pygame and wasn't originally intended to run in a browser, but we found that to be an easier way to show the game to friends, so we used pygbag to adapt it for browser play. (It's a little clunky - turn the audio off if it's having issues!)
  • Compass
    Primary contributors: Izzy, Jason

    Compass is a software that maps folder structures up to three levels "deep" in order to make navigating folder structures less tedious.



    It was originally built for a specific engineering office, but we've since reworked it as more general-purpose, including rewriting it from Javascript to Python.

    Currently it has been tested up to 40-50 subfolders on the first "level."

    It's still pretty bare-bones right now, but if you click on a folder, it'll open that folder in the default file explorer. Colors can be edited with any HTML-compatible color code. It also features a dropdown for quick selection from the parent directory.
    Sonus Audio Player
    Primary contributors: Jason

    Minimal single-track audio player for sites like neocities.

    Made this in a day for Sonya because Sonya wanted music on her page and didn't like any of the music players I found.

    I also made a small generator here.

    Example:

    Pi3
    ▶
    ||
    00:00
  • Stories
    Primary contributors: Various

    We write a lot! We have several ongoing stories currently, including an original fiction story. Our other stories can be found here, except for one - we kept a blog going in which we wanted to detail the teardown and rebuild of the collider from Into The Spiderverse in mock real-time, as scientifically accurately as we could only being armed with Google. That one is here.

    Our original story isn't posted anywhere - yet.

    We also like to make languages! We have somewhere around 10 in development, with only 2 near-finished (see below)!
    Tabletop Games
    Primary contributors: Sonya (DM/GM), Sky, Nailë

    WIP
  • Languages
  • Gallifreyan
    Primary contributors: Sonya, Sky, Nailë

    Áŕá͡úyê͡î!

    Back in 2015, we started making a language based on the Gallifreyan/Time Lord society from Doctor Who. It's still under development, but then again, a project like this doesn't stop being in development until I just decide to stop updating it.

    It has well over a thousand words, some of which don't have easy English translations or which are culturally specific to Time Lord society, as well as its own grammar, phonology, etymology, and two custom alphabets (one linear and one circular).

    I don't have the bulk of it posted anywhere, but a few of the features that I think are interesting, at least, are:

    • Time-travel-specific tenses
    • Time-dependent pronunciation of certain vowels indicating grammar
    • Circular script that can be read from any angle (there is no "upside-down"; handy for zero-g environments)


    We don't really want to post the ENTIRE thing anywhere, but if you're curious, we don't mind questions about it!
    Covus
    Primary contributors: Nailë, Sonya

    Bhehm buhp phymehd salaria
    momi zia kahw turia, asaria, bataria!


    During summer of 2021, we were trying to write a story idea, got writer's block, and then decided to write something else in order to break the writer's block, and we're somehow still writing it three years later, including attempting to create nine or so different in-development languages for the Mass Effect universe. (You can find the story here if you're curious.)

    The most developed language is Covus, a language based on the salarian species, with grammar inspired by the verbal quirks of the character Mordin Solus.

    Again, don't have this posted in full anywhere (although there's a LOT of it in the above story). Some things I think are cool, though, are:

    • Formality allowing quick communication of familial relations (important in salarian culture)
    • Bits of fictional historical etymology (i.e. fictional history of words/language changing over time)
    • "Word-drop" aspect emphasizing quick and efficient communication (salarians are very fast!)
    • The word drop aspect also means Mordin is technically speaking English with Covus grammar, if you're familiar with the character.


  • Art
    Primary contributors: Various



    We do a lot of crafting in our spare time - 3D printing and design, paintings, bit of sewing... We've done cosplays, some art pieces, some jewelry/accessories... keychains... fidget toys... small electronics... I'm probably forgetting a category, but eh.

    We're constantly making things.

    Some of our current projects are Halloween decorations and a 3D-printable electric violin.
    Commissions

    We take commissions for 3D designs and 3D prints, including the lightboxes and props seen to the left.

    We don't have any flat-rate commission guidelines apart from design work being $10-$15/hour - but everything is still quoted, since projects can vary quite a lot in terms of complexity and time.
  • invisible
    WIP
    Primary contributors: WIP

    WIP
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